package bit.pja.wolfkill.entity;



public class Role {
    private RoleId roleId;
    private boolean lived;
    private Integer state;

    public static final Integer WIZZARD_DRUG_POISON = 0;
    public static final Integer WIZZARD_DRUG = 1;
    public static final Integer WIZZARD_POISON = 2;
    public static final Integer WIZZARD_NO = 3;

    public static final Integer HUNTER_SHOOT = 0;
    public static final Integer HUNTER_NO = 1;


    public Role() {

    }

    public Role(RoleId roleId) {
        this(roleId, true, 0);
    }

    public Role(RoleId roleId,boolean lived,Integer state) {
        this.roleId = roleId;
        this.lived = lived;
        this.state = state;
    }

    public RoleId getRoleId() {
        return roleId;
    }

    public void setRoleId(RoleId roleId) {
        this.roleId = roleId;
    }

    public boolean isLived() {
        return lived;
    }

    public void setLived(boolean lived) {
        this.lived = lived;
    }

    public Integer getState() {
        return state;
    }

    public void setState(Integer state) {
        this.state = state;
    }
}
